#include "WorldEngine.h"

WorldEngine::WorldEngine(const std::wstring& strName)
	: WorldObject(strName)
{
}


WorldEngine::~WorldEngine()
{
}


ResWorld* WorldEngine::createWorld(const std::wstring& sceneName)
{
	ResWorld* pWorld = new ResWorld(sceneName);
	m_vecWorld.push_back(pWorld);
	return	pWorld;
}

void WorldEngine::tick()
{

}